![]() ![]() On the other hand with just the small difference even from level 7 to 15 it could be usefull for some to know that when sapce gets rare a level 3x3 level 7 manufactory is space wise almost as effective as a level 15 one, because you you need way less residence space for that.Įdit: And the production per space per culture for lower level buildings are much better:Ġ,0342 for level 11 and 0,0198 for level 15, so you also need way less culture. Yes, it's really small, but I think it's the only thing for me to do when i finished the techhtree: try to maximise my space for goods production and negotiate until the scouting costs get to high. Now I should have everything that consumes space included. ![]() Silk lvl 11 vs 15 = 9,03 vs 8,39 production per square with space needed for culture requirements calculated in, so level 11 produce 7,6% more goods per square. Producing Goods requires input resources (Coins, Supplies). Silk lvl 11 vs 15 = 10,71 vs 10,26 production per square without culture calculated in, so level 11 produces 4,4% more goods per square. The Planks Manufactory produces Planks, which belongs to the 'Basic Goods', one of the three categories Goods are grouped into. I took it another step further and calculated in the space needed for culture for the requirement (I calculated with 70 culture per square(garden of harmony)) If you have steel, scrolls and gem boost you are lucky and can produce the most goods possible Scrolls(Human): 12, but 9 produces only 0,05%ĭust: 11, but 10 produces only 0,02% less per square Marble: 13, but 11 produces only 0,01% less per square To get a Magic Dust Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. In real it cost: 26200 silly and 25000 alloy. So if you don't need the extra coins and want to maximise ur good production space level 11 silk manufactories are the best.īest production per space ratios for elven manufactories: (edit 3: now with the space for culture) Why are the level 33 Dust and Elixir manufactories vertically oriented but the level 33 Gems manufactory is horizontal I thought that they would be the same. On wiki to upgrade Gems from 25 to 26 lvl there is: 25000 silly soap and 26200 alloy shr. Below an image of what it looks like.An example (from the first version without the space for culture calculated in, with high numbers, because there the prodution is close to even and the number of needed residences are close to natural numbers):ģ6 level 11 manufactories need 432 squares (36*12) and 48 residences (36*1,33) are needed for the required population = 432 squares (48*9) for a total of 864 squares (432+432) and they produce 9252 silk (36*257 standardproduction without boost taken from the wiki)Ģ7 level 15 manufactories need 324 squares (27*12) and 64 (27*2,37) residences are needed for the required population = 576 squares (64*9) for a total of 900 squares (324+576) and they produce 9234 silk (27*342) The armory will function as a manufactory where you can breed orcs. At level 23, the size will increase to 87. At level 22, the size will increase to 80. A level 20 armory will have a training size of 69(48 at level 19) At level 21, the size will increase to 74. File File history File usage Size of this preview: 800 × 459 pixels. Click on a date/time to view the file as it appeared at that time. ![]() I will post more info abut the orcs later on.Īrmories: very important building. File: 18 manufactory elves gems 11 cropped.png. Cultureicon.png (24 × 24 pixels, file size: 16 KB, MIME type: image/png) File history. The workshops: Workshops will stay the same size, however, you will be needing Orcs to upgrade them. From 20 to 21, your population will increase to 850. The size will increase to 4x3, however, your population will increase as well.įrom level 19 to level 20, your population will go from 680 to 750. Human residences at level 19 have a size of 5x2. I play as human myself, so the info i post here is based on a human city. Precious potion, magic dust, gems Each goods type has a specific Manufactory. I will post some info on the buildings of the new guest races here on the forum so you, the players, don't have to wait for the wiki page to be updated. ![]()
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